WAModern Project
A software and interactive experience combining programming, visual presentation, and product-oriented development.

Kurtlabs Portfolio
Bioengineer and researcher working at the intersection of human perception, VR/XR technologies, and accessibility. I combine experimental research, software development, interactive system design, and behavioral data analysis to build research-driven tools for assistive technology, immersive experiences, and human-centered applications.
Beyond research, my work extends into software development, game design, digital editing, creative technology, entrepreneurship, and leadership.


Qualifications
The main strength of this portfolio is the ability to combine technical, scientific, artistic, and strategic thinking into practical work.
Core
Multidisciplinary Profile
Multisensory perception, visual impairment, behavioral research.
Immersive systems, mixed reality simulations, interactive experiments.
Data processing, classification, behavioral analysis, computational methods.
Matlab, C#, Python, Unity, web development, mobile apps, game systems.
Digital editing, video, image, 3D, Adobe tools, Blender, visual media.
Research responsibility, project leadership, organization, team coordination.
Languages as bridges
Experience
The portfolio is supported by postdoctoral research, PhD work, visiting research positions, teaching experience, software projects, and organization leadership.
08/2025 – 01/2026
Istituto Italiano di Tecnologia — Unit for Visually Impaired People
Worked on visual impairment, accessibility technologies, human perception, and assistive systems.

06/2025 – Present
Wolkoss Entertainment
Developing custom games, websites, graphic design, and interactive digital products.

08/2022 – 08/2025
Istituto Italiano di Tecnologia — Unit for Visually Impaired People
Researched multisensory scotoma, perception, assistive technology, and experimental systems.

11/2024 – 01/2025
City University of London — CrabbLab
Worked in optometry and visual science research.

02/2024 – 05/2024
Vrije Universiteit Amsterdam — Faculty of Human Movement Sciences
Worked on movement science, behavior, perception, and experimental methods.
08/2019 – 08/2021
Kapadokya University
Taught before the PhD period, supporting the education and communication side of the profile.

Academic Work
Academic work includes PhD research, IEEE publications, submitted Journal of Vision papers, conference posters, multisensory perception research, visual impairment studies, and machine learning applications.



Entrepreneurship
Projects that turn technical and creative ideas into usable software, interactive systems, open-source tools, and entrepreneurial work.
A software and interactive experience combining programming, visual presentation, and product-oriented development.

Organization and entrepreneurship experience connected to event work, media, and team coordination.

Open source scripts for psychophysical experiment researchers.


An initial-stage startup developing custom games, modern websites, and graphic design for digital products, brands, and interactive projects.


A collection of software, games, web tools, and digital systems developed under Wolkoss Entertainment.


Leadership
I follow the philosophy of Bushido through calligraphy, using discipline, strategy, and reflection as a way to study leadership.



Creative Work
Graphic Design
I am a certified graphic designer with experience in image editing, poster design, visual layout, and digital presentation. Some examples are shown as partial previews rather than individual promoted works.
Open design work


Charcoal and Art
Traditional and digital visual work focused on form, composition, mood, and observation.


